If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. Pins are located at "destinations" (stores and other buildings). They are happy when they can travel to a pin and go home. Windows: C:\Documents and Settings\YOUR_USERNAME\Local Settings\Application Data\Unity\Editor.\output_log.Cars are fairly self-explanatory. This can be found in different places depending on your operating system: In addition, please include your Unity Player Log file. If you run into any issues with the game or with a particular map, please get in touch of the Mini Metro forums or Steam Workshop Discussion board. However, other issues may crop up on starting or restarting a level, or attempting to save by exiting to the menu or desktop. Launch, or a freeze when entering the "Play" menu. Issues encountered will result in a black screen at launch, an off-white screen at The current version of Mini Metro More is one of the first public releases of the mod, meaning that there are bound to be bugs. If you'd like to share your own maps for non-Steam players, I encourage you to upload them on itch.io with the tag #minimetrotogether. However, the slow-paced LRT system will make reaching the disparate Special stations difficult! SEATTLE, with many hubs with their own Triangle, Circle, and Square station sets. TORONTO, which starts you off with three Tram-only lines, and forces you to choose carefully whether to invest in the city's subway or streetcar system each week.ĬHICAGO, with four fixed starting stations in the downtown, to simulate the elevated L's famous downtown Loop!īOSTON, where you can design the iconic MBTA transit system from the ground up! QINGDAO, a large-scale regional rail system that focuses on using your few bridges wisely and picking the right balance of upgrades with three bonuses per week! RIO DE JANEIRO, where you develop the downtown LRT while fixed metro and commuter rail lines continuously drop off new passengers! LYON, where you'll need to think hard about how to use your tunnels to bridge the Rhone-Saone confluence, using just five lines.ĬASABLANCA, a tough tramway level, like the base game's Melbourne, that picks up quickly in the late game! KYIV, a small-scale Soviet-era metro which forces you to make diligent use of your starting interchanges and few lines. This map-pack includes nine custom maps to show off some options for building new levels and some of the new mechanics I've added. The Map-Makers' Guide is also now updated and uploaded on the Mini Metro Steam page, and can be viewed through the link. See the link to the guide below for instructions. zip file, and add the folders inside of that into the Mini Metro Resources /mod/ folder, found in your AppData (on Windows) or Library (on Mac). I'm leaving up this page as a hub for the original Mini Metro More maps, for non-Steam users to download and play. Mini Metro More was originally a mod to Dinosaur Polo Club's Mini Metro that added the ability to load custom-made maps, with plenty of new enhancements that push the game even further.Īs of Mini Metro release-44, Workshop Support is part of Mini Metro! I had the pleasure of working with the folks at Dinosaur Polo Club to get this mod integrated.
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